> For the complete documentation index, see [llms.txt](https://the-gamehub.gitbook.io/the-gamehub-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-gamehub.gitbook.io/the-gamehub-documentation/the-gamehub/2.-telegram-interactive-games-platform/2.3-user-acquisition-strategy/2.3.3-product-and-brand-exposure.md).

# 2.3.3 Product & Brand Exposure

With regards to product & brand exposure, a diverse set of initiatives, advertisements are applied with, inter alia the use of many communication channels.&#x20;

**Initiatives**

* On several platforms (e.g. Youtube, Twitch, Trovo), a wide range of streamers are connected who organize streams of their gameplays among other things.
* Our representatives promote products in Gamefi-related groups on Discord and Telegram.
* Influencers are involved who show GameHub products mainly on Twitter&#x20;
* Partnerships will be set up with Tech- and game companies as well as other innovative start-ups.
* The huge prices to be won in the organized competitions by GameHub lead to an increase of product & brand exposure, as described in sub paragraph 2.3.2.
* Our developer initiative program takes its role in the game development industry. Please find more information in paragraph 5.2.
* On different social media platforms (e.g. Twitter or TikTok), groups of users are instructed to post tweets to maximize product & brand exposure.
* Once the platform is fully up and running, we will engage with e-sport teams in order to sponsor them

**Advertisements**

* In various cities around the world GameHub will be promoted on billboards covering general brand exposure and gameplays. &#x20;
* On different websites and platforms GameHub advertisements, news articles, banners and videos will be shown. This covers the following websites and platforms:
  * Youtube
  * Yahoo Finance
  * Binance
  * CoinmarketCap
